


The Old Republic is, first and foremost, a story-based game, and since there are eight different classes to choose from, it’s actually sort of eight story-based games. All along their goal was clear: put story first.

That scrolling text at the beginning of the movieĪbove: Watch the first few minutes of the Sith Inquisitor's storyīut BioWare’s plans never included throwing the baby out with the bathwater. Choosing a specialization provided us with a traditional talent tree to further shape our character, and though they’re arguably more impactful than those found in other MMOs, were still fairly recognizable to anyone who has played a game in the genre. We could play our Sith Inquisitor as a healer or damage dealer by choosing to go Sorcerer, or as a double-sided lightsaber-wielding stealthy tank as an Assassin. Breaking it down even further, each class is specialized at level 10 – a permanent focus that allows for extra customization. Both sides have two Jedi and Sith classes, with the Sith Empire getting Bounty Hunters and Imperial Agents to the Republic’s Smugglers and Troopers. Several hundred years after Knights of the Old Republic there are still plenty of Jedi and Sith rampaging about the cosmos, giving BioWare the license to include Force-using classes while abiding by the canon. Utilizing a setting thousands of years before A New Hope allowed BioWare a lot of freedom with its MMO, and it took full advantage of everything the era has to offer. Above: BioWare totally captured the Star Wars vibe
